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Run 8 v2 simulator anti aliasing
Run 8 v2 simulator anti aliasing










run 8 v2 simulator anti aliasing

  • launch the Inspector Settings Profile Window.
  • Follow these steps to make sure your settings take: If you turn on AA via nvidia inspector and see little to no performance hit or visual difference, that means that the setting didn't actually take effect. I recommend using either CSAA or FXAA, depending on how you feel about FXAA's blurring of the image.
  • CSAA - Coverage Sampling AA: According to NVIDIA, CSAA produces images similar in quality to 8 or 16x MSAA, while only incurring the performance hit of 4x MSAA.
  • run 8 v2 simulator anti aliasing

    8x AA should be as much AA as you need (but this is all about personal preference). I would suggest either 4x, if you don't care as much about jaggies, or 8x if you care more. To answer your original question, 16x achieves better results than 8x or 4x, but at a much higher performance cost. Still quite resource intensive, but the de-facto standard for older games. MSAA - Multi-Sampling AA: An optimization of SSAA, only partially increasing the rendering of specific values.Only use SSAA if you really must have perfect edges, and don't care about your frame rate This can be combated by using the 1x2 or 2x1 settings, which instead of rendering at double resolution only increase resolution along one axis. While it achieves great results, frame rate hits tend to be high. SSAA - Super Sampling AA: This is the most basic form of antialiasing, where images are rendered at two, three or even four times your normal resolution, and then reduced in size to fit your screen.There are no settings for FXAA, it's either on or off. Note that FXAA is Not turned on in the same manner as MSAA or SSAA it has its own box within NVIDIA inspector. This bothers some people, but if you don't have the best computer, FXAA is your best bet to reduce jaggies.

    run 8 v2 simulator anti aliasing run 8 v2 simulator anti aliasing

    FXAA - Fast Approximate AA: Is much less taxing on your system, but is noticeably blurrier when compared to other AA solutions.There are a few major types of antialiasing: Some people prefer to have higher frame rates, and others prefer to have perfectly sooth edges. My personal conclusion: the settings from the OP (with MLAA off in the game and scaling at 100: both settings are MANDATORY!) and LOD bias at -2.The best Antialiasing setting for you depends upon two things: your system power and your personal preference.

    Run 8 v2 simulator anti aliasing driver#

    ) Since I am told that when there is no difference between an ingame option and forcing it through the driver it's always best to use the ingame opion, so I did just that.Īnd btw I also couldn't see a difference between Texture filtering at Quality or High Quality so I left it at Quality. (And yes, I obviously DO see a huge difference when I turn it off altogether. But afaik this settings has no (real) performance cost so it can be turned on without any problems.Ĭoncerning anisotropic filtering: I could see no difference at ALL between the ingame option and forcing it through the driver. I did also turn on Gamma Correction although I couldn't really see a difference in the game. With the posted settings an a LOD bias of -2.000 this game looks absolutely stunning. With -3.000 things look almost exactly like an ingame scaling setting of 400 but to me it's a bit too sharp here and there. 2.000 is a nice balance (on my PC) between smooth graphics and sharp textures. I even tried -3.000 but that made things TOO sharp, really. My findings are that the settings I posted in my OP work as advertised but I've added ONE option: LOD bias at (a staggering) -2.000! This REALLY has a great impact on the quality of textures (sharpness). Well, I've spend the morning testing various settings.












    Run 8 v2 simulator anti aliasing